DisplayLink®, the leading provider of USB graphics technology, today launched their new DisplayLink XR branding and reference designs for 60GHz ultra low-latency wireless virtual reality headset ...
Ask anyone who’s played a game in VR and they’ll immediately tell you that one of the biggest issues with VR today is that the headset needs to be wired in. Not only does this create a potential ...
At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed a robust solution with impressive quality and ...
DisplayLink has been building out its wireless VR compression technology for the last few years, eventually finding its way into the recently released Vive Wireless Adapter. But VR headsets are ...
BARCELONA, Spain—VR has the potential to be a very exciting technological domain, but it’s lumbered with numerous problems: high price, low performance, and generally the sheer pain-in-the-backside ...
If I had Intel's wireless Vive I might actually use VR. The setup is easier without all the cables, you're less likely to trip over and smash your PC/die and, of course, you also look super-cool too.
Intel Corporation INTC recently scrapped its plans to launch the Project Alloy virtual reality (VR) headset as an open reference design. According to Road To VR, the chip-maker cited lack of partner ...