
directx - Understanding DXGI - Stack Overflow
Feb 26, 2017 · The article further mentions that the tasks of DXGI basically are enumerating adapters and present images on the screen. Now, if DirectX sits on top of DXGI, how are all …
How can i resolve DXGI_FORMAT compatibility issues?
How can i resolve DXGI_FORMAT compatibility issues? Asked 5 years, 2 months ago Modified 5 years, 1 month ago Viewed 2k times
What is the additional (Software) DXGI Adapter for?
Jul 9, 2024 · This adapter also has the DXGI_ADAPTER_FLAG_SOFTWARE value set in the Flags member of its DXGI_ADAPTER_DESC2 structure. This adapter is a render-only device …
How can I create a swapchain compatible with direct3d12?
Dec 21, 2024 · 1 According to your code, you are using DXGI_SWAP_EFFECT_DISCARD. According to the Doc: DXGI_SWAP_EFFECT enumeration This enumeration value is never …
c++ - IDXGISwapChain::Present causes a driver crash and a device ...
Mar 30, 2012 · I am designing a game engine that makes use of the DirectX 11 API, in particular, the use of deferred contexts. The basic idea is to have each and every device state given its …
What are 'typeless' DXGI texture formats in DirectX?
Sep 21, 2020 · The "typeless" variants of DXGI formats are for special cases where you can change the way the data is interpreted. This allows you to create the resource (i.e. the actual …
Desktop Duplication API vs Windows.Graphics.Capture
Oct 16, 2022 · Windows.Graphics.Capture uses the same technology as DXGI Desktop Duplication API underneath, plus it can capture a windows (HWND) which is today not …
Newest 'dxgi' Questions - Stack Overflow
Jul 10, 2025 · I use DXGI to capture desktop, and encode the captured frame to h264 stream. Now the captured video stream's framerte is 25 fps, and I want the result h264 stream's frame …
windows - How to get current display mode (resolution, refresh …
Apr 30, 2015 · When creating my swap chain using DXGI's IDXGIFactory::CreateSwapChain method, I need to provide a swap chain description which includes a buffer description of type …
Finding DirectX12 libraries with CMake and MinGW
Edit: As the answer mentioned, the FindD3D12.cmake module is not needed. The DirectX libraries are system libraries when compiling on Windows, so doing …